Most dungeons to go in or dive deeper are stairs/ropes anyway. Maps between 26-44 have average generating support but better than below 26x26.īetter results starts from 45+ x 45+, so its not that good on small maps (yet).Īnother notice I see, there is no entrance or exit points (manually creating those) always better! Maps from 25x25 has sometimes a tiny space to walk onto it (min 20 tiles out 425 tiles)? Maps up to 20x20 also have non walkable space. Maps from 13 hight, 17 width, this one become mostly filled (non walkable space) I found a tiny issue with the enerator though. =version 1.0.5 updated at 2020.07.25=Īdd an ornament density scroll for users to control the amount of generated ornaments. =version 1.0.4 updated at 2020.07.24=Īllow users to add/fresh/clear ornaments on the wall for a generated dungeon. =version 1.0.3 updated at 2020.07.22=Īllow users to add/fresh/clear ornaments on the floor for a generated dungeon. improve it for smaller size maps (within 25 * 25). add + and - to zoom in and out so you can see the full layout before saving.Ģ. I'm considering the automatic generation of different kinds of maps, such as the world map, town map, and indoor map later.Ĭurrently, only RM default tilesets and sample RMMV map format are used to generate maps, and you can download the generated JSON files directly used in an RMMV project if you like. The first version of this tool can generate dungeon maze automatically. Hi, inspired by Townscaper, I made an online tool for auto-generating dungeon map for RMMV.
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